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The Corwyn Chronicles © 2018 by J.D. Dresner

The World Of Corwyn

Corwyn is a world where magic and mythical creatures exist, where humans, dwarves, the nymn, and elves live in relative peace, and where imagination becomes reality. Civilization is on the bring of scientific revolution: lightning-charged bulbs are slowly replacing magically conjured light, the gnomes are tinkering with steam-powered mechanisms, and the first locomotive is being developed in central Craggmoä. The world is on the brink of change as The Age of Thieves winds down.

Only four seasons remain before the dawn of the new age, and there are but a few individuals who know what changes shall come—for with each new age there is always change. One age brought darkness into the world, where malevolence overpowered the good-willed, and chaos and anarchy dominated over control and peace. Another, peaceful age introduced the gnomes and nymn races to the world. The inhabitants of Corwyn see each age as a 'tweaking' of their universe—to some these changes are the gods' decree, while the more scientific minds consider these changes to be evolutionary steps, or alterations in the physics of reality.

 

Now, an indescribable evil has arisen. The dead lands of Îssard stirs once more, and a looming shroud has begun to spread across the continent. Four magical talismans—created in an age where magic potential was unhindered—have revealed themselves after spending many years in hiding. These talismans are the key to controlling the realms, and it is believed that whomever wields these talismans shall ultimately shape the new age in their image.